MarkusTegelane
This is Movement Batch 3.0, the final major update to arrive for Movement Batch (smaller updates will come, this is the final big one)
---------------------------------------------Click read more---------------------------------------------
► Download links
Final version is now available for download!
Direct download: http://markustegelane.ml/app/movement_batch_3_0_spectrum.zip
Mirror download: https://drive.google.com/open?id=1c2StxyWkHgy20FFFEYvACEn1Z9EvpiuD
Please report broken links!
Checksum:
MD5: E7E08B1B23F0BB956DCB143A94AF0E92
SHA-1: D060635DD032CD92ECAA7092696B0C888F3940F5
CRC32: 08257577
► What's new? (get ready for a long list)
Key: + New feature, - Removed feature, * Improvement/fix, ? Mistery
+ Game tutorial when first launching the game
+ Playfields are now bigger - 40x10 instead of 20x5
+ Color support - Maps can now support color
+ Gravitational maps - Maps can now have gravitational properties
+ Pushable objects - You can now push blocks around in maps
+ Headless mode - New gamemode
+ Map converter - To play older maps
+ New editor - Supports all new features
+ New character select screen
+ Colored characters and bullets
+ Sliders in some menu options
+ New screen when finishing a map pack
+ Random map option
+ Random map generator [TOOL]
+ New map menu (with colors)
+ Troubleshooting menu for Windows 10 users
+ Colortool from Microsoft to restore old CMD colors (specifically for Windows 10 users)
+ Emergency Recovery System - helps recover lost data
+ Better scripting interface in the editor
+ Launch variables in the script menu
+ Detailed documentation for game, editor, map pack editor and troubleshooting
+ Encrypted map passwords (more secure)
* Improved menus - Instead of typing a number and then pressing enter you can now just use the arrow keys to navigate (you can still use the old method tough)
* More splash texts (100 in total)
* Improved editor interface
* Improved map pack editor
* Improved out of the box experience
* %solas% checks - you can't shoot to the next line
* More organized folder structure
* Improved map preview tool
* Minor bug fixes
* Fixed memory leak issue when playing for a long time
- Removed multiplayer menu (not neccesary, integrated into "Start game" menu)
- Removed "Use shooting?" and "Shooting handicap" setup screens (not neccesary, replaced with a slider)
- Removed debug screen (accidentally, will be available in the next dot release)
- Removed god mode (was accidentally left in with version 2.2)
- Removed "Start game in command mode" option from the launcher (not neccesary, replaced with "Exit (command mode)" in the launcher)
- Removed standard maps from the "Start game" menu (not neccesary as you can just browse for the map or load a Standard_maps map pack)
? Local Network multiplayer not included in this version, may be available in the next dot release
? New easter eggs
? A version without colors may be released soon. It is codenamed Delta and is more lightweight.
► Notice
This batch by itself does NOT contain any code that can damage your PC, but please be VERY careful when playing maps created by other players - those MAY contain such code, so PLEASE check all .cmd files BEFORE loading the map in Movement Batch (right click and select edit).
► External links
Website: http://markustegelane.ml
Random video: http://markustegelane.ml/random.html
Channel: https://www.youtube.com/MarkusTegelane
► Stay in touch
Blog: http://markustegelane-en.blogspot.com
Twitter: @MarkusMaal
► Other channels
TheMarkusGuy+ : https://www.youtube.com/channel/UCGGMWFwRnLjTKRLtnO6KRFg (secondary channel)
Markus' stuff: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ
Personal channel: https://www.youtube.com/channel/UCirudpTn3Hp1sxbl-78z-dQ
► Music
Go Cart - Kevin MacLeod
Heart Break - Vibe Tracks
Shoulder Closures - Gunnar Olsen
Righteous - Silent Partner
Microchip - Jason Farnham
Invisible - Vibe Tracks
► Copyright
Music used is licensed under the Creative Commons licence (attribution required)
► Thank you for watching! ◄
© 2020 Markuse videod productions
Published: March 06 2020
Filename: mb30_final.MP4
Category: Batch files
Markus Maal
MarkusTegelane
TheMarkusGuy
mitmekülgne tehnoloogia
diverse technology
You mean how I coded them or how to do them in-game?<br /> Doing these jumps in game is pretty easy, just press up, release and then quickly press either direction (left/right). If you mean coding, it's a bunch of hard to read spaghetti. But basically everything in Movement Batch is a 1D plane displayed as if it's 2D, so to create the illusion of a jump, the character must be moved either -width+1 or -width-1 until the jump limit at which point the character goes down every tick by +width-1 or +width+1.
@markusTegelane Yes I mean how its coded. I watched easy versions of someone that also did Movement batch. It was also titled movement batch. And it has you move left with A, right with D. It used a label gravity in with the placement vertically goes 1 position down. And used a timeout delay code to show downward animation. And has a check to see if already at a surface level. Yes I dont know the jump coding. I also saw the bullet shooting coding from same person with movement batch in title. I like these basic platform games to get used to coding, and making games.
nice game, but there is 1 problem, why is there so much cpu? can u update the game and fix it?
You mean how I coded them or how to do them in-game?<br /> Doing these jumps in game is pretty easy, just press up, release and then quickly press either direction (left/right). If you mean coding, it's a bunch of hard to read spaghetti. But basically everything in Movement Batch is a 1D plane displayed as if it's 2D, so to create the illusion of a jump, the character must be moved either -width+1 or -width-1 until the jump limit at which point the character goes down every tick by +width-1 or +width+1.
@markusTegelane Yes I mean how its coded. I watched easy versions of someone that also did Movement batch. It was also titled movement batch. And it has you move left with A, right with D. It used a label gravity in with the placement vertically goes 1 position down. And used a timeout delay code to show downward animation. And has a check to see if already at a surface level. Yes I dont know the jump coding. I also saw the bullet shooting coding from same person with movement batch in title. I like these basic platform games to get used to coding, and making games.
You mean how I coded them or how to do them in-game?<br /> Doing these jumps in game is pretty easy, just press up, release and then quickly press either direction (left/right). If you mean coding, it's a bunch of hard to read spaghetti. But basically everything in Movement Batch is a 1D plane displayed as if it's 2D, so to create the illusion of a jump, the character must be moved either -width+1 or -width-1 until the jump limit at which point the character goes down every tick by +width-1 or +width+1.
@markusTegelane Yes I mean how its coded. I watched easy versions of someone that also did Movement batch. It was also titled movement batch. And it has you move left with A, right with D. It used a label gravity in with the placement vertically goes 1 position down. And used a timeout delay code to show downward animation. And has a check to see if already at a surface level. Yes I dont know the jump coding. I also saw the bullet shooting coding from same person with movement batch in title. I like these basic platform games to get used to coding, and making games.
You mean how I coded them or how to do them in-game?<br /> Doing these jumps in game is pretty easy, just press up, release and then quickly press either direction (left/right). If you mean coding, it's a bunch of hard to read spaghetti. But basically everything in Movement Batch is a 1D plane displayed as if it's 2D, so to create the illusion of a jump, the character must be moved either -width+1 or -width-1 until the jump limit at which point the character goes down every tick by +width-1 or +width+1.
@markusTegelane Yes I mean how its coded. I watched easy versions of someone that also did Movement batch. It was also titled movement batch. And it has you move left with A, right with D. It used a label gravity in with the placement vertically goes 1 position down. And used a timeout delay code to show downward animation. And has a check to see if already at a surface level. Yes I dont know the jump coding. I also saw the bullet shooting coding from same person with movement batch in title. I like these basic platform games to get used to coding, and making games.
Curious how you made those curved jumps instead of the blocky up and left or right ones.
You mean how I coded them or how to do them in-game?<br /> Doing these jumps in game is pretty easy, just press up, release and then quickly press either direction (left/right). If you mean coding, it's a bunch of hard to read spaghetti. But basically everything in Movement Batch is a 1D plane displayed as if it's 2D, so to create the illusion of a jump, the character must be moved either -width+1 or -width-1 until the jump limit at which point the character goes down every tick by +width-1 or +width+1.
@markusTegelane Yes I mean how its coded. I watched easy versions of someone that also did Movement batch. It was also titled movement batch. And it has you move left with A, right with D. It used a label gravity in with the placement vertically goes 1 position down. And used a timeout delay code to show downward animation. And has a check to see if already at a surface level. Yes I dont know the jump coding. I also saw the bullet shooting coding from same person with movement batch in title. I like these basic platform games to get used to coding, and making games.
To download, copy and paste the link to your browser. I think YouTube wants to block custom websites for some reason...