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@PAKTC

So, the way I found out about this was actually, when I was trying to figure out how save files in Flipnic work. You see, I am creating a save file editor for this game, but there are still a lot of things I haven't figured out yet, one of the most important being how the checksums are calculated in-game (if this value is incorrect in the save file, the whole file gets labelled as corrupted and the game refuses to load it presumably to avoid crashes, unexpected behaviour and stuff like that). This is actually why I haven't published anything about this - if you edit any value in this alpha version of the save editor, it'll make it impossible to load the save file unless you change everything back. However I was able to identify which bytes are used as part of the checksum and the way I figured that out was making the smallest possible change in the save file. And the best way to do that in Flipnic is to go to options and change one setting, as each one only takes up a single byte in the save file, then save


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